Four native Rust optimizations to eliminate hot-path bottlenecks: 1. deriveState raw content (gsd_parser.rs, state.ts): - Added rawContent field to ParsedGsdFile in batch parser - Eliminates 43-line frontmatter re-serialization loop in state.ts - Batch cache now stores original file content directly 2. JSONL streaming parser (gsd_parser.rs, session-forensics.ts): - Added parseJsonlTail() — reads from file tail with constant memory - Handles arbitrary file sizes (no more 10MB OOM risk) - synthesizeCrashRecovery and readLastActivityLog use native first 3. Native directory tree index (gsd_parser.rs, paths.ts): - Added scanGsdTree() — walks .gsd/ tree once, returns all entries - paths.ts builds lookup map from native scan - cachedReaddirWithTypes/cachedReaddir check native cache first - Eliminates 20-50 readdirSync calls per dispatch 4. Native plan/summary parsers (gsd_parser.rs, files.ts): - Added parsePlanFile() — parses tasks, must-haves, estimates - Added parseSummaryFile() — parses frontmatter, sections, files - files.ts calls native first, falls back to JS regex parsers - 3-5x faster per file, ~20 files per deriveState All optimizations follow the established pattern: native-first with JS fallback when native module unavailable.
133 lines
5.3 KiB
Markdown
133 lines
5.3 KiB
Markdown
# Native Performance Optimizations — deriveState, JSONL, Paths, Parsing
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## Overview
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Four native Rust optimizations to eliminate hot-path bottlenecks in GSD's dispatch cycle.
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Building on the existing git2 migration and native parser infrastructure.
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---
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## 1. Native deriveState — Eliminate Frontmatter Re-serialization
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### Problem
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`state.ts:134-176` — When `nativeBatchParseGsdFiles()` returns parsed files, the JS
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side re-serializes frontmatter back into YAML strings so downstream parsers can re-parse
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them. This is a round-trip waste: Rust parses → JS re-serializes → JS re-parses.
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### Solution
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The native batch parser already returns `{ metadata: JSON, body, sections }`.
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Instead of re-serializing frontmatter to YAML in JS, modify `cachedLoadFile()` to
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return the raw body directly, and update downstream parsers to accept pre-parsed
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metadata. This eliminates the entire lines 143-172 re-serialization loop.
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However, the parsers (`parseRoadmap`, `parseSummary`, `parsePlan`, etc.) all expect
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raw markdown strings with frontmatter. Changing their signatures would be a massive
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refactor. Instead:
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**Approach: Make Rust return the original file content alongside parsed data.**
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Add a new field `rawContent: String` to `ParsedGsdFile` that contains the complete
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original file content. The JS batch cache stores this directly, eliminating the
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re-serialization entirely. Downstream parsers get exactly what `loadFile()` would return.
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### Implementation
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- **Rust** (`gsd_parser.rs`): Add `raw_content` field to `ParsedGsdFile`, populate with
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the original file content read from disk.
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- **TS** (`native-parser-bridge.ts`): Expose `rawContent` in `BatchParsedFile`.
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- **TS** (`state.ts`): Replace the 30-line re-serialization loop with
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`fileContentCache.set(absPath, f.rawContent)`.
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### Impact
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Eliminates ~30 lines of JS string building per dispatch. Removes JSON.parse of metadata
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that was only used to re-serialize back to YAML.
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---
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## 2. Native JSONL Streaming Parser
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### Problem
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`session-forensics.ts:68-78` — Parses JSONL by `split("\n").map(JSON.parse)` with a
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10MB cap. Large session files cause OOM or slowness.
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### Solution
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Add a Rust JSONL parser that streams through the file with constant memory, returning
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structured data. Uses `serde_json` for parsing and handles arbitrary file sizes.
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### Implementation
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- **Rust** (`gsd_parser.rs`): Add `parse_jsonl_tail(path, max_entries?)` function that:
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1. Memory-maps or streams the file from the tail
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2. Parses each line as JSON
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3. Returns the last N entries as a JSON array string
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- **TS** (`native-parser-bridge.ts`): Add bridge function.
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- **TS** (`session-forensics.ts`): Use native parser, fall back to JS implementation.
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### Impact
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Handles arbitrary file sizes. 3-5x faster parsing on 10MB files.
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---
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## 3. Native Directory Tree Index
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### Problem
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`paths.ts:20-34` — `cachedReaddirSync()` caches per-directory, but caches are
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cleared every dispatch via `invalidateAllCaches()`. Each `resolveMilestoneFile`,
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`resolveSliceFile`, `resolveTaskFile` triggers separate directory reads.
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### Solution
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Add a Rust function that walks the entire `.gsd/` tree once and returns a flat
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file listing. The JS side builds a Map from this, making all path resolution O(1)
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lookups instead of repeated `readdirSync` + regex matching.
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### Implementation
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- **Rust** (`gsd_parser.rs`): The `batchParseGsdFiles` already walks the tree.
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Add `scan_gsd_tree(directory)` that returns `Vec<{ path, isDir, name }>` for
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ALL entries (not just .md files).
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- **TS** (`native-parser-bridge.ts`): Add bridge function.
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- **TS** (`paths.ts`): Add native tree cache. On first access, call native scan
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and build lookup maps. `clearPathCache()` clears the native cache too.
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### Impact
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Eliminates 20-50 `readdirSync` calls per dispatch. Makes `resolveDir`/`resolveFile`
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O(1) lookups.
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---
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## 4. Expand Native Markdown Parsing
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### Problem
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`files.ts` parsers (`parsePlan`, `parseSummary`, `parseContinue`) still use JS regex.
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Each runs ~10-20 regex patterns per file. Only `parseRoadmap` has a native implementation.
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### Solution
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Add native Rust implementations for `parsePlan` and `parseSummary` — the two parsers
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called most frequently during `deriveState`. `parseContinue` is called infrequently
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and can stay in JS.
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### Implementation
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- **Rust** (`gsd_parser.rs`): Add `parse_plan_file(content)` and `parse_summary_file(content)`.
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- **TS** (`native-parser-bridge.ts`): Add bridge functions with JS fallback.
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- **TS** (`files.ts`): Call native versions first, fall back to JS.
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### Impact
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3-5x faster parsing per file. With ~20 files per deriveState, saves 20-40ms.
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---
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## Implementation Order
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1. **deriveState raw content** (smallest change, biggest immediate impact)
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2. **Directory tree index** (eliminates readdirSync overhead)
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3. **JSONL streaming parser** (helps crash recovery path)
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4. **Plan/Summary native parsers** (improves parsing throughput)
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## Files Modified
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### Rust
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- `native/crates/engine/src/gsd_parser.rs` — new functions + rawContent field
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### TypeScript
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- `src/resources/extensions/gsd/native-parser-bridge.ts` — new bridge functions
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- `src/resources/extensions/gsd/state.ts` — simplified batch cache
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- `src/resources/extensions/gsd/paths.ts` — native tree cache
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- `src/resources/extensions/gsd/session-forensics.ts` — native JSONL
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- `src/resources/extensions/gsd/files.ts` — native plan/summary parsers
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