In worktree isolation, process.cwd() drifts when async_bash or background
jobs change directory, causing commits to land on the wrong branch.
Realign cwd to basePath before every dispatch and hook dispatch.
Also clean stale .git/SQUASH_MSG, MERGE_HEAD, MERGE_MSG after failed
squash-merges to prevent subsequent git operations from seeing phantom
merge state.
Adapted to post-M001 architecture: cwd fix in auto-loop.ts runUnit(),
hook cwd fix in auto.ts dispatchHookUnit(), merge cleanup in
worktree-resolver.ts _mergeWorktreeMode().
Co-authored-by: Lex Christopherson <lex@glittercowboy.com>
syncGsdStateToWorktree() assumed the milestones/ directory already
existed in the worktree. On a fresh worktree bootstrap this directory
is absent, causing milestone sync to silently skip all entries and
auto-mode to report "All milestones complete" immediately.
Create the directory before iterating if the main repo has milestones
but the worktree does not.
Co-authored-by: Berat Can <berat@hyperlab.games>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Post-unit hooks that use browser tools can hang indefinitely when the LLM
calls browser_wait_for with condition 'network_idle' against a dev server
with persistent connections (Vite HMR, WebSocket). The networkidle event
never fires because at least one connection stays open.
Fix: Inject a browser safety instruction into every hook prompt warning
against network_idle and recommending selector_visible, text_visible, or
delay as alternatives.
Fixes#1345
migrateToExternalState() moved .gsd/ to ~/.gsd/projects/<hash>/ and
created a symlink, but never verified the symlink resolved correctly.
On Windows, junction creation can silently fail or resolve to the wrong
target. If the symlink was broken, the backup (.gsd.migrating) was
deleted anyway, losing all project state.
Changes:
- migrate-external.ts: After creating symlink, verify it resolves to the
expected path and is readable. If verification fails, restore from backup.
- repo-identity-worktree.test.ts: Canonicalize temp dirs with realpathSync
to fix macOS /var → /private/var mismatch in path assertions.
- resource-loader.ts: Check for agents/ subdir before using dist/resources
as source — partial builds (tsc without copy-resources) create an
incomplete dist/resources that's missing agents/ and skills/.
Fixes#1377
When the user's home directory is a git repo, resolveProjectRoot() correctly
returns $HOME as the main tree root. assertSafeDirectory() then hard-blocks it
with the home-directory guard added in #1053, even though the session is running
from a valid GSD worktree (e.g. ~/.gsd/worktrees/M001) — not from $HOME itself.
Fix: in projectRoot(), detect when CWD diverges from the resolved root (i.e. we
are inside a git worktree) and validate the CWD instead. The worktree path is
never $HOME, so the guard no longer fires. When not in a worktree cwd === root,
preserving the existing behaviour unchanged.
Adds a regression test: validateDirectory() on a ~/.gsd/worktrees/M001 path
must return { safe: true, severity: "ok" }.
Co-authored-by: Jeremy McSpadden <jeremy@fluxlabs.net>
* fix(gsd extension): detect initialized projects in health widget
Use .gsd presence plus project-state detection for the health widget so bootstrapped projects no longer appear as unloaded before metrics exist.
* fix(gsd extension): make health widget execution-aware
Lead the health widget with current GSD execution state so it explains what the project is doing before surfacing provider and environment diagnostics. Keep issue, budget, and progress details as secondary context and cover the new output with focused widget tests.
* fix(gsd extension): address review feedback on health widget PR
- Replace em dash with ASCII hyphen in headline for terminal safety
- Reformat catch/finally to standard single-line style
- Replace computeProgressScore() status with direct phase labels so
the status reflects the actual execution phase, not a global health
aggregate
- Use lightweight milestone-dir scan instead of full detectProjectState()
to avoid unnecessary filesystem work on the 60s refresh
- Add cache warm-up comment on updateSliceProgressCache call
- Add safety comment on early void refresh() call
- Update test assertions for new phase labels and ASCII separator
* fix: replace symlink-follow in gsdRoot() with git-root-anchored walk-up discovery
The old implementation blindly assumed .gsd lived at basePath and only
followed symlinks as a migration escape hatch. This caused the health
widget to show "No project loaded" when:
- .gsd was moved to a non-default location
- cwd was a subdirectory of the project root
- the session started inside a worktree path
New probe chain in gsdRoot():
1. basePath/.gsd — fast path (common case, zero overhead)
2. git rev-parse root — anchors to the repo root regardless of cwd
3. Walk up from basePath — finds .gsd in an ancestor (bounded by git root)
4. basePath/.gsd — creation fallback for init/new projects
Key correctness detail: basePath is normalized via realpathSync before
any comparisons, ensuring the git-root boundary check works on macOS
where /var is a symlink to /private/var. Walk-up only runs when inside
a git repo and only when basePath != gitRoot — preventing escape into
unrelated filesystem directories.
Result is cached per-basePath for the process lifetime. All 52 callers
of gsdRoot() benefit with no call-site changes.
Adds tests/paths.test.ts covering all 6 probe cases.
* fix: correct report() call signature in paths.test.ts — takes no arguments
* fix: normalize git output paths and use realpathSync.native for Windows compatibility
- Use path.normalize() on git rev-parse output to convert forward slashes
to backslashes on Windows, so the git-root boundary check fires correctly
- Use realpathSync.native() instead of realpathSync() to resolve both
symlinks (macOS /var→/private/var) and 8.3 short names (Windows RUNNER~1)
- Update test tmp() helper to use realpathSync.native so expected paths
match the resolved paths returned by probeGsdRoot
The fallback path for GSD-WORKFLOW.md still referenced the legacy .pi
directory (~/.pi/GSD-WORKFLOW.md) instead of the correct .gsd/agent
location. This broke workflow dispatch when GSD_WORKFLOW_PATH env var
was not set.
- Update fallback path from ~/.pi/ to ~/.gsd/agent/ in three call sites
(dispatchWorkflow, dispatchDoctorHeal, handleTriage)
- Sync GSD-WORKFLOW.md to agentDir during initResources() as a fallback
for alternative entry points that may not set the env var
Co-authored-by: Berat Can <berat@hyperlab.games>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Extract emitMessagePair() to consolidate 6 message_start/message_end push pairs in agent-loop.ts
- Extract emitErrorSequence() to deduplicate identical catch blocks in agentLoop and agentLoopContinue
- Export ZERO_USAGE constant and reuse it in agent.ts instead of inline object literals
- Merge identical message_start/message_update switch cases in Agent._runLoop
- Extract Agent._updatePendingToolCalls() to consolidate tool_execution_start/end Set mutation
Replace 30+ repetitive setter method bodies with four generic private
helpers: setGlobalSetting, setScopedSetting, setNestedGlobalSetting,
and setProjectSetting. Each setter method retains its original public
signature and behavior — only the internal implementation is consolidated.
Methods with custom logic (setEditorPaddingX, setAutocompleteMaxVisible,
setSearchExcludeDirs, setFallbackChain, removeFallbackChain,
setDefaultModelAndProvider) are left unchanged or minimally adapted.
Net reduction: 79 lines (164 deleted, 85 added).
Add a new /gsd changelog command that fetches releases from the GitHub API,
filters by version, and sends the raw changelog into the conversation for the
LLM to summarize the most important changes.
- New changelog.ts module: GitHub API fetch, semver filtering, body parsing
- Routing block in commands.ts with lazy import (same pattern as forensics)
- Tab completion in commands-bootstrap.ts TOP_LEVEL_SUBCOMMANDS
- Help text under VISIBILITY section in showHelp()
- No new npm dependencies — uses built-in fetch()
- Delete theme-schema.json (335 lines): redundant with the TypeBox
schema already defined in theme.ts, only referenced via $schema URLs
in the JSON files for editor autocomplete.
- Delete dark.json (85 lines) and light.json (84 lines): move built-in
theme definitions into themes.ts as TypeScript objects, eliminating
runtime filesystem reads and the getThemesDir() dependency.
- Export ThemeJson type from theme.ts so themes.ts can reference it.
- Net reduction: ~319 lines removed.
Move overlay positioning (resolveOverlayLayout, resolveAnchorRow/Col),
line compositing (compositeLineAt, compositeOverlays, applyLineResets),
cursor extraction, and size parsing into overlay-layout.ts. These are
pure functions with no TUI state dependencies, reducing tui.ts from
1,200 to 899 lines.
Move slash command dispatch logic and 12 individual command handlers
(/export, /share, /copy, /name, /session, /changelog, /hotkeys,
/compact, /thinking, /edit-mode, /arminsayshi, plus showThinkingSelector)
into a new slash-command-handlers.ts module.
InteractiveMode now delegates to dispatchSlashCommand() via a
SlashCommandContext interface, keeping the integration surface minimal.
Handlers that are also invoked from keybindings/events remain on
InteractiveMode and are accessed through the context.
Reduces interactive-mode.ts from 4,783 to 4,272 lines (-511).
* refactor: replace recursive auto-dispatch with linear autoLoop, delete ~3k lines of dead code
Replace the complex recursive dispatch system (dispatchNextUnit, reentrancy
guards, stall detection, idempotency tracking, skip-depth machinery) with a
simple linear while(s.active) loop in auto-loop.ts.
Key changes:
- New auto-loop.ts with autoLoop(), runUnit(), resolveAgentEnd()
- Deleted auto-idempotency.ts, auto-stuck-detection.ts, session-lock.ts,
mechanical-completion.ts, progress-score.ts, auto-constants.ts, unit-id.ts
- Extracted WorktreeResolver class for worktree path resolution
- Added auto-worktree-sync.ts for worktree synchronization
- Simplified auto.ts from ~1400 lines to ~400 lines
- Fixed 9 TypeScript errors (NotifyCtx type widening, capture typing)
- Comprehensive test coverage: 32 auto-loop tests + worktree resolver/DB tests
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address 6 audit findings in auto-loop refactor
1. CRITICAL: Move pendingResolve to AutoSession + queue orphaned agent_end
events instead of silently dropping them. Prevents permanent stalls when
error-recovery sendMessage retries fire between loop iterations.
2. HIGH: Scope pendingResolve per-session via _activeSession ref, preventing
concurrent /gsd auto sessions from corrupting each other's promises.
3. HIGH: Replace console.log in dispatchHookUnit with debugLog to prevent
hook prompt content (potentially containing secrets) from leaking to stdout.
4. HIGH: Restore parked milestone handling in state.ts — Phase 1 skips
parked milestones so they don't satisfy depends_on, Phase 2 registers
them as 'parked' status. Add 'parked' to MilestoneRegistryEntry type.
5. MEDIUM: Restore queuePhaseActive parameter in shouldBlockContextWrite
and re-export setQueuePhaseActive for guided-flow-queue.ts consumers.
6. MEDIUM: Add MAX_LOOP_ITERATIONS (500) lifetime cap to autoLoop to prevent
runaway loops when units alternate between IDs.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: resolve build breakers, add correctness fixes, and graduated recovery
Build breakers (CRITICAL):
- Restore unit-id.ts (deleted but still imported by complexity-classifier.ts, metrics.ts)
- Restore progress-score.ts (deleted but still imported by commands.ts, dashboard-overlay.ts, doctor.ts)
- Rewrite worktree-sync-milestones.test.ts to use new syncProjectRootToWorktree API
Correctness fixes (MEDIUM):
- Cap pendingAgentEndQueue to 3 entries to prevent unbounded growth from stale events
- Add milestoneId path traversal validation in WorktreeResolver
- Clear depthVerificationDone on session_start to prevent cross-session leaks in RPC mode
- Add verification gate for non-hook sidecar units (triage, quick-tasks)
- Remove dead handleAgentEnd import from index.ts
Graduated recovery (Jeremy's feedback):
- Blanket try/catch around loop body — one bad iteration no longer kills the session
- Graduated stuck recovery: at count 3 try artifact verification + cache invalidation,
at count 5 hard stop (was: binary stop at 5 with no recovery attempt)
- Graduated error recovery: 1st error retries, 2nd invalidates caches, 3rd stops
Test results: 32/32 auto-loop, 28/28 worktree-resolver, 11/11 sidecar-queue, tsc clean.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: restore copyWorktreeDb/reconcileWorktreeDb exports and fix loadToolApiKeys import
Two missing exports caused ~90% of the 120 pre-existing test failures:
1. copyWorktreeDb + reconcileWorktreeDb — imported by auto-worktree.ts but
never added to gsd-db.ts. Restored with the original implementations.
2. loadToolApiKeys — moved to commands-config.ts but index.ts still imported
from commands.ts. Fixed the import path.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: move loadToolApiKeys import to commands-config.js
loadToolApiKeys was moved to commands-config.ts but index.ts still
imported it from commands.ts, causing runtime failures in all tests
that transitively load the extension entry point.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* test: fix provider error assertion on windows
---------
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Extract two self-contained subsystems from agent-session.ts (3,367 -> 2,737 lines):
- RetryHandler: auto-retry with exponential backoff, credential rotation,
and cross-provider fallback logic
- CompactionOrchestrator: manual/auto compaction, overflow recovery, and
extension integration for custom compaction providers
Also add shared getErrorMessage() utility to replace repeated
`err instanceof Error ? err.message : String(err)` patterns.
The extracted modules receive AgentSession state via dependency injection
interfaces, avoiding state duplication. AgentSession remains the coordinator
that delegates to these modules.
markdown.ts: Extract renderCodeBlock() helper to eliminate duplicated
code block rendering between renderToken and renderListItem.
keys.ts: Consolidate LEGACY_KEY_SEQUENCES, LEGACY_SHIFT_SEQUENCES, and
LEGACY_CTRL_SEQUENCES into a single LEGACY_SEQUENCES structure with
plain/shift/ctrl variants per key. Auto-generate LEGACY_SEQUENCE_KEY_IDS
from this structure instead of hand-maintaining a 50+ entry reverse
lookup. Extract hasKittyEventType() to deduplicate isKeyRelease and
isKeyRepeat. Net reduction of ~80 lines.
Extract the duplicated commandContextActions implementations from
rpc-mode.ts and print-mode.ts into a shared
createDefaultCommandContextActions() factory in
modes/shared/command-context-actions.ts.
Both headless modes (RPC and print) had identical implementations of
waitForIdle, newSession, fork, navigateTree, switchSession, and reload
that simply delegate to AgentSession. The shared factory provides these
defaults; interactive mode continues to layer TUI-specific behavior on
top via its own overrides.
Also fixes a subtle redundancy in print mode where newSession manually
called options.setup after session.newSession(), even though
session.newSession() already handles the setup callback internally.