feat: skill lifecycle management — telemetry, health dashboard, heal-skill (#599) (#649)

Implements the core skill lifecycle management feature requested in #599,
incorporating glittercowboy's heal-skill concept from taches-cc-resources.

## What's included

### Phase 1: Skill Usage Telemetry
- Added optional `skills?: string[]` field to `UnitMetrics` interface
- New `skill-telemetry.ts` module captures available/loaded skills per unit
- `captureAvailableSkills()` called at dispatch time in auto.ts
- `getAndClearSkills()` auto-called by `snapshotUnitMetrics()` — zero changes
  needed at existing call sites
- Tracks both 'available' and 'actively loaded' (via SKILL.md reads) skills

### Phase 2: Skill Health Dashboard
- New `/gsd skill-health` command with three modes:
  - Overview table: name, uses, success%, avg tokens, trend, last used
  - `/gsd skill-health <name>` — detailed view for a single skill
  - `/gsd skill-health --declining` — only flagged skills
  - `/gsd skill-health --stale N` — skills unused for N+ days
- Aggregation from metrics.json: pass rate, token trends, staleness warnings
- Declining performance flags (success <70%, token usage rising 20%+)

### Phase 3: Staleness Detection
- `skill_staleness_days` preference (default: 60, 0 = disabled)
- `detectStaleSkills()` identifies skills unused beyond threshold
- `computeStaleAvoidList()` for auto-excluding stale skills

### Heal-Skill Integration (glittercowboy's concept)
- New `heal-skill.md` prompt template for post-unit hook integration
- `buildHealSkillPrompt()` generates analysis prompts that:
  1. Detect which skill was loaded during a unit
  2. Compare agent execution against skill guidance
  3. Assess drift severity (none/minor/significant)
  4. Write suggestions to `.gsd/skill-review-queue.md` for human review
- Critically: does NOT auto-modify skills (SkillsBench lesson)

### Tests
- 10 new tests covering telemetry, health, preferences validation
- All 455 existing tests continue to pass

Ref #599
Incorporates feedback from @glittercowboy (heal-skill concept)
This commit is contained in:
Tom Boucher 2026-03-16 12:32:55 -04:00 committed by GitHub
parent 30b688bee0
commit 2a250b8eb0
8 changed files with 796 additions and 2 deletions

View file

@ -66,6 +66,7 @@ import {
import { ensureGitignore, untrackRuntimeFiles } from "./gitignore.js";
import { runGSDDoctor, rebuildState } from "./doctor.js";
import { snapshotSkills, clearSkillSnapshot } from "./skill-discovery.js";
import { captureAvailableSkills, getAndClearSkills, resetSkillTelemetry } from "./skill-telemetry.js";
import {
initMetrics, resetMetrics, snapshotUnitMetrics, getLedger,
getProjectTotals, formatCost, formatTokenCount,
@ -480,6 +481,7 @@ export async function stopAuto(ctx?: ExtensionContext, pi?: ExtensionAPI): Promi
clearUnitTimeout();
if (lockBase()) clearLock(lockBase());
clearSkillSnapshot();
resetSkillTelemetry();
_dispatching = false;
_skipDepth = 0;
@ -2210,6 +2212,7 @@ async function dispatchNextUnit(
}
}
currentUnit = { type: unitType, id: unitId, startedAt: Date.now() };
captureAvailableSkills(); // Capture skill telemetry at dispatch time (#599)
writeUnitRuntimeRecord(basePath, unitType, unitId, currentUnit.startedAt, {
phase: "dispatched",
wrapupWarningSent: false,

View file

@ -66,13 +66,13 @@ function projectRoot(): string {
export function registerGSDCommand(pi: ExtensionAPI): void {
pi.registerCommand("gsd", {
description: "GSD — Get Shit Done: /gsd help|next|auto|stop|pause|status|visualize|queue|capture|triage|history|undo|skip|export|cleanup|prefs|config|hooks|run-hook|doctor|migrate|remote|steer|knowledge",
description: "GSD — Get Shit Done: /gsd help|next|auto|stop|pause|status|visualize|queue|capture|triage|history|undo|skip|export|cleanup|prefs|config|hooks|run-hook|skill-health|doctor|migrate|remote|steer|knowledge",
getArgumentCompletions: (prefix: string) => {
const subcommands = [
"help", "next", "auto", "stop", "pause", "status", "visualize", "queue", "discuss",
"capture", "triage",
"history", "undo", "skip", "export", "cleanup", "prefs",
"config", "hooks", "run-hook", "doctor", "migrate", "remote", "steer", "inspect", "knowledge",
"config", "hooks", "run-hook", "skill-health", "doctor", "migrate", "remote", "steer", "inspect", "knowledge",
];
const parts = prefix.trim().split(/\s+/);
@ -293,6 +293,12 @@ export function registerGSDCommand(pi: ExtensionAPI): void {
return;
}
// ─── Skill Health ────────────────────────────────────────────
if (trimmed === "skill-health" || trimmed.startsWith("skill-health ")) {
await handleSkillHealth(trimmed.replace(/^skill-health\s*/, "").trim(), ctx);
return;
}
if (trimmed.startsWith("run-hook ")) {
await handleRunHook(trimmed.replace(/^run-hook\s*/, "").trim(), ctx, pi);
return;
@ -629,6 +635,47 @@ async function handleInspect(ctx: ExtensionCommandContext): Promise<void> {
}
}
// ─── Skill Health ─────────────────────────────────────────────────────────────
async function handleSkillHealth(args: string, ctx: ExtensionCommandContext): Promise<void> {
const {
generateSkillHealthReport,
formatSkillHealthReport,
formatSkillDetail,
} = await import("./skill-health.js");
const basePath = projectRoot();
// /gsd skill-health <skill-name> — detail view
if (args && !args.startsWith("--")) {
const detail = formatSkillDetail(basePath, args);
ctx.ui.notify(detail, "info");
return;
}
// Parse flags
const staleMatch = args.match(/--stale\s+(\d+)/);
const staleDays = staleMatch ? parseInt(staleMatch[1], 10) : undefined;
const decliningOnly = args.includes("--declining");
const report = generateSkillHealthReport(basePath, staleDays);
if (decliningOnly) {
if (report.decliningSkills.length === 0) {
ctx.ui.notify("No skills flagged for declining performance.", "info");
return;
}
const filtered = {
...report,
skills: report.skills.filter(s => s.flagged),
};
ctx.ui.notify(formatSkillHealthReport(filtered), "info");
return;
}
ctx.ui.notify(formatSkillHealthReport(report), "info");
}
// ─── Preferences Wizard ───────────────────────────────────────────────────────
/** Build short summary strings for each preference category. */

View file

@ -17,6 +17,7 @@ import { readFileSync, writeFileSync, mkdirSync } from "node:fs";
import { join } from "node:path";
import type { ExtensionContext } from "@gsd/pi-coding-agent";
import { gsdRoot } from "./paths.js";
import { getAndClearSkills } from "./skill-telemetry.js";
// ─── Types ────────────────────────────────────────────────────────────────────
@ -43,6 +44,7 @@ export interface UnitMetrics {
baselineCharCount?: number;
tier?: string; // complexity tier (light/standard/heavy) if dynamic routing active
modelDowngraded?: boolean; // true if dynamic routing used a cheaper model
skills?: string[]; // skill names available/loaded during this unit (#599)
}
export interface MetricsLedger {
@ -167,6 +169,12 @@ export function snapshotUnitMetrics(
...(opts?.modelDowngraded !== undefined ? { modelDowngraded: opts.modelDowngraded } : {}),
};
// Auto-capture skill telemetry (#599)
const skills = getAndClearSkills();
if (skills.length > 0) {
unit.skills = skills;
}
ledger.units.push(unit);
saveLedger(basePath, ledger);

View file

@ -28,6 +28,7 @@ const KNOWN_PREFERENCE_KEYS = new Set<string>([
"custom_instructions",
"models",
"skill_discovery",
"skill_staleness_days",
"auto_supervisor",
"uat_dispatch",
"unique_milestone_ids",
@ -122,6 +123,7 @@ export interface GSDPreferences {
custom_instructions?: string[];
models?: GSDModelConfig | GSDModelConfigV2;
skill_discovery?: SkillDiscoveryMode;
skill_staleness_days?: number; // Skills unused for N days get deprioritized (#599). 0 = disabled. Default: 60.
auto_supervisor?: AutoSupervisorConfig;
uat_dispatch?: boolean;
unique_milestone_ids?: boolean;
@ -453,6 +455,15 @@ export function resolveSkillDiscoveryMode(): SkillDiscoveryMode {
return prefs?.preferences.skill_discovery ?? "suggest";
}
/**
* Resolve the skill staleness threshold in days.
* Returns 0 if disabled, default 60 if not configured.
*/
export function resolveSkillStalenessDays(): number {
const prefs = loadEffectiveGSDPreferences();
return prefs?.preferences.skill_staleness_days ?? 60;
}
/**
* Resolve which model ID to use for a given auto-mode unit type.
* Returns undefined if no model preference is set for this unit type.
@ -658,6 +669,7 @@ function mergePreferences(base: GSDPreferences, override: GSDPreferences): GSDPr
custom_instructions: mergeStringLists(base.custom_instructions, override.custom_instructions),
models: { ...(base.models ?? {}), ...(override.models ?? {}) },
skill_discovery: override.skill_discovery ?? base.skill_discovery,
skill_staleness_days: override.skill_staleness_days ?? base.skill_staleness_days,
auto_supervisor: { ...(base.auto_supervisor ?? {}), ...(override.auto_supervisor ?? {}) },
uat_dispatch: override.uat_dispatch ?? base.uat_dispatch,
unique_milestone_ids: override.unique_milestone_ids ?? base.unique_milestone_ids,
@ -718,6 +730,15 @@ export function validatePreferences(preferences: GSDPreferences): {
}
}
if (preferences.skill_staleness_days !== undefined) {
const days = Number(preferences.skill_staleness_days);
if (Number.isFinite(days) && days >= 0) {
validated.skill_staleness_days = Math.floor(days);
} else {
errors.push(`invalid skill_staleness_days: must be a non-negative number`);
}
}
validated.always_use_skills = normalizeStringList(preferences.always_use_skills);
validated.prefer_skills = normalizeStringList(preferences.prefer_skills);
validated.avoid_skills = normalizeStringList(preferences.avoid_skills);

View file

@ -0,0 +1,45 @@
## Skill Heal Analysis
Analyze the just-completed unit ({{unitId}}) for skill drift.
### Steps
1. **Identify loaded skill**: Check which SKILL.md file was read during this unit by examining recent tool calls. If no skill was explicitly loaded (no `read` call to a SKILL.md path), write "No skill loaded — skipping heal analysis" to {{healArtifact}} and stop.
2. **Read the skill**: Load the SKILL.md that was used during this unit.
3. **Compare execution to skill guidance**: Review what the agent actually did vs what the skill recommended. Look for:
- API patterns the skill recommended that the agent did differently
- Error handling approaches the skill specified but the agent bypassed
- Conventions the skill documented that the agent ignored
- Outdated instructions in the skill that caused errors, retries, or workarounds
- Commands or tools the skill referenced that no longer exist or have changed
4. **Assess drift severity**:
- **None**: Agent followed skill correctly → write "No drift detected" to {{healArtifact}} and stop
- **Minor**: Agent found a better approach but skill isn't wrong → append a note to `.gsd/KNOWLEDGE.md` and stop
- **Significant**: Skill has outdated or incorrect guidance → continue to step 5
5. **If significant drift found**, append a heal suggestion to `.gsd/skill-review-queue.md`:
```markdown
### {{skillName}} (flagged {{date}})
- **Unit:** {{unitId}}
- **Issue:** {1-2 sentence description of what was wrong}
- **Root cause:** {outdated API / incorrect pattern / missing context / etc.}
- **Discovery method:** {how the agent discovered the skill was wrong — error message, trial and error, docs lookup, etc.}
- **Proposed fix:**
- File: {relative path to the file in the skill directory}
- Section: {section heading or line range}
- Current: {quote the incorrect/outdated text}
- Suggested: {the corrected text}
- **Action:** [ ] Reviewed [ ] Updated [ ] Dismissed
```
Then write a brief summary of the finding to {{healArtifact}}.
**Critical rules:**
- Do NOT modify any skill files directly. Only write to the review queue.
- The SkillsBench research (Feb 2026) shows curated skills beat auto-generated ones by +16.2pp. Human review is what makes this valuable.
- Keep the analysis focused — don't flag stylistic preferences, only genuine errors or outdated content.
- If multiple issues found, write one entry per issue.

View file

@ -0,0 +1,417 @@
/**
* GSD Skill Health Dashboard, Staleness, and Heal-Skill Integration (#599)
*
* Aggregates skill telemetry from metrics.json to surface:
* - Per-skill pass/fail rates, token usage, and trends
* - Staleness warnings for unused skills
* - Declining performance flags
* - Heal-skill suggestions (inspired by glittercowboy's heal-skill command)
*
* The heal-skill concept: when an agent deviates from what a skill recommends
* during execution, detect the drift and propose specific fixes with user
* approval before applying. This closes the feedback loop that SkillsBench
* research identified as critical for skill quality.
*/
import { existsSync, readFileSync, readdirSync } from "node:fs";
import { join } from "node:path";
import { getAgentDir } from "@gsd/pi-coding-agent";
import type { UnitMetrics, MetricsLedger } from "./metrics.js";
import { formatCost, formatTokenCount, loadLedgerFromDisk } from "./metrics.js";
import { getSkillLastUsed, detectStaleSkills } from "./skill-telemetry.js";
// ─── Types ────────────────────────────────────────────────────────────────────
export interface SkillHealthEntry {
name: string;
totalUses: number;
/** Success rate: units with this skill that completed without retry */
successRate: number;
/** Average tokens per unit when this skill is loaded */
avgTokens: number;
/** Token trend over recent uses */
tokenTrend: "stable" | "rising" | "declining";
/** Timestamp of most recent use */
lastUsed: number;
/** Days since last use */
staleDays: number;
/** Average cost per unit when this skill is loaded */
avgCost: number;
/** Whether this skill is flagged for review */
flagged: boolean;
/** Reason for flag, if any */
flagReason?: string;
}
export interface SkillHealthReport {
generatedAt: string;
totalUnitsWithSkills: number;
skills: SkillHealthEntry[];
staleSkills: string[];
decliningSkills: string[];
suggestions: SkillHealSuggestion[];
}
export interface SkillHealSuggestion {
skillName: string;
trigger: "declining_success" | "rising_tokens" | "high_retry_rate" | "stale";
message: string;
severity: "info" | "warning" | "critical";
}
// ─── Constants ────────────────────────────────────────────────────────────────
/** Default staleness threshold in days */
const DEFAULT_STALE_DAYS = 60;
/** Success rate below this triggers a flag */
const SUCCESS_RATE_THRESHOLD = 0.70;
/** Token increase percentage that triggers a "rising" flag */
const TOKEN_RISE_THRESHOLD = 0.20;
/** Minimum uses before trend analysis kicks in */
const MIN_USES_FOR_TREND = 5;
/** Window size for trend comparison (compare last N to previous N) */
const TREND_WINDOW = 5;
// ─── Public API ───────────────────────────────────────────────────────────────
/**
* Generate a full skill health report from metrics data.
*/
export function generateSkillHealthReport(basePath: string, staleDays?: number): SkillHealthReport {
const ledger = loadLedgerFromDisk(basePath);
const unitsWithSkills = (ledger?.units ?? []).filter(u => u.skills && u.skills.length > 0);
const threshold = staleDays ?? DEFAULT_STALE_DAYS;
const skillMap = aggregateBySkill(unitsWithSkills);
const skills = Array.from(skillMap.values()).sort((a, b) => b.totalUses - a.totalUses);
const staleSkills = detectStaleSkills(unitsWithSkills, threshold);
const decliningSkills = skills.filter(s => s.flagged).map(s => s.name);
const suggestions = generateSuggestions(skills, staleSkills);
return {
generatedAt: new Date().toISOString(),
totalUnitsWithSkills: unitsWithSkills.length,
skills,
staleSkills,
decliningSkills,
suggestions,
};
}
/**
* Format a skill health report for terminal display.
*/
export function formatSkillHealthReport(report: SkillHealthReport): string {
const lines: string[] = [];
lines.push("Skill Health Report");
lines.push("═".repeat(60));
lines.push(`Generated: ${report.generatedAt}`);
lines.push(`Units with skill data: ${report.totalUnitsWithSkills}`);
lines.push("");
if (report.skills.length === 0) {
lines.push("No skill telemetry data yet. Run auto-mode to start collecting.");
lines.push("Skill usage is recorded per-unit in metrics.json.");
return lines.join("\n");
}
// Main table
lines.push("Skill Uses Success% Avg Tokens Trend Last Used");
lines.push("─".repeat(80));
for (const s of report.skills) {
const name = s.name.padEnd(24).slice(0, 24);
const uses = String(s.totalUses).padStart(5);
const success = `${Math.round(s.successRate * 100)}%`.padStart(8);
const tokens = formatTokenCount(s.avgTokens).padStart(11);
const trend = s.tokenTrend.padEnd(10);
const lastUsed = s.staleDays === 0 ? "today" :
s.staleDays === 1 ? "1 day ago" :
`${s.staleDays} days ago`;
const flag = s.flagged ? " ⚠" : "";
lines.push(`${name}${uses}${success}${tokens} ${trend}${lastUsed}${flag}`);
}
// Stale skills
if (report.staleSkills.length > 0) {
lines.push("");
lines.push("Stale Skills (unused for 60+ days):");
for (const name of report.staleSkills) {
lines.push(`${name}`);
}
}
// Declining skills
if (report.decliningSkills.length > 0) {
lines.push("");
lines.push("Declining Skills (flagged for review):");
for (const name of report.decliningSkills) {
const entry = report.skills.find(s => s.name === name);
if (entry?.flagReason) {
lines.push(`${name}: ${entry.flagReason}`);
}
}
}
// Suggestions
if (report.suggestions.length > 0) {
lines.push("");
lines.push("Heal Suggestions:");
for (const sug of report.suggestions) {
const icon = sug.severity === "critical" ? "🔴" : sug.severity === "warning" ? "🟡" : "🔵";
lines.push(` ${icon} ${sug.skillName}: ${sug.message}`);
}
}
return lines.join("\n");
}
/**
* Format a detailed health view for a single skill.
*/
export function formatSkillDetail(basePath: string, skillName: string): string {
const ledger = loadLedgerFromDisk(basePath);
const units = (ledger?.units ?? []).filter(u => u.skills?.includes(skillName));
const lines: string[] = [];
lines.push(`Skill Detail: ${skillName}`);
lines.push("═".repeat(50));
if (units.length === 0) {
lines.push("No usage data recorded for this skill.");
return lines.join("\n");
}
const totalTokens = units.reduce((s, u) => s + u.tokens.total, 0);
const totalCost = units.reduce((s, u) => s + u.cost, 0);
const avgTokens = Math.round(totalTokens / units.length);
const avgCost = totalCost / units.length;
lines.push(`Total uses: ${units.length}`);
lines.push(`Total tokens: ${formatTokenCount(totalTokens)}`);
lines.push(`Total cost: ${formatCost(totalCost)}`);
lines.push(`Avg tokens/use: ${formatTokenCount(avgTokens)}`);
lines.push(`Avg cost/use: ${formatCost(avgCost)}`);
lines.push("");
// Recent uses
lines.push("Recent uses:");
const recent = units.slice(-10).reverse();
for (const u of recent) {
const date = new Date(u.finishedAt).toISOString().slice(0, 10);
lines.push(` ${date} ${u.id.padEnd(20)} ${formatTokenCount(u.tokens.total).padStart(8)} tokens ${formatCost(u.cost)}`);
}
// Check for SKILL.md existence
const skillPath = join(getAgentDir(), "skills", skillName, "SKILL.md");
if (existsSync(skillPath)) {
const stat = require("node:fs").statSync(skillPath);
lines.push("");
lines.push(`SKILL.md: ${skillPath}`);
lines.push(`Last modified: ${stat.mtime.toISOString().slice(0, 10)}`);
}
return lines.join("\n");
}
/**
* Build the heal-skill prompt for a post-unit hook.
* This is the GSD-integrated version of glittercowboy's heal-skill concept.
*
* The prompt instructs the agent to:
* 1. Detect which skill was loaded during the completed unit
* 2. Analyze whether the agent deviated from the skill's instructions
* 3. If deviations found, propose specific fixes (not auto-apply)
* 4. Write suggestions to a review queue for human approval
*/
export function buildHealSkillPrompt(unitId: string): string {
return `## Skill Heal Analysis
Analyze the just-completed unit (${unitId}) for skill drift.
### Steps
1. **Identify loaded skill**: Check which SKILL.md file was read during this unit.
If no skill was loaded, write "No skill loaded — skipping heal analysis" and stop.
2. **Read the skill**: Load the SKILL.md that was used.
3. **Compare execution to skill guidance**: Review what the agent actually did vs what
the skill recommended. Look for:
- API patterns the skill recommended that the agent did differently
- Error handling approaches the skill specified but the agent bypassed
- Conventions the skill documented that the agent ignored
- Outdated instructions in the skill that caused errors or retries
4. **Assess drift severity**:
- **None**: Agent followed skill correctly write "No drift detected" to the summary and stop
- **Minor**: Agent found a better approach but skill isn't wrong note in KNOWLEDGE.md
- **Significant**: Skill has outdated or incorrect guidance propose fix
5. **If significant drift found**, write a heal suggestion to \`.gsd/skill-review-queue.md\`:
\`\`\`markdown
### {skill-name} (flagged {date})
- **Unit:** ${unitId}
- **Issue:** {1-2 sentence description}
- **Root cause:** {outdated API / incorrect pattern / missing context}
- **Proposed fix:**
- File: SKILL.md
- Section: {section name}
- Current: {quote the incorrect text}
- Suggested: {the corrected text}
- **Action:** [ ] Reviewed [ ] Updated [ ] Dismissed
\`\`\`
**Important:** Do NOT modify the skill directly. Write the suggestion to the review queue.
The SkillsBench research shows that human-curated skills outperform auto-generated ones by +16.2pp.
The human review step is what makes this valuable.`;
}
/**
* Compute stale skills that should be added to avoid_skills.
* Returns only skills not already in the avoid list.
*/
export function computeStaleAvoidList(
basePath: string,
currentAvoidList: string[],
staleDays?: number,
): string[] {
const ledger = loadLedgerFromDisk(basePath);
const units = (ledger?.units ?? []).filter(u => u.skills && u.skills.length > 0);
const stale = detectStaleSkills(units, staleDays ?? DEFAULT_STALE_DAYS);
const avoidSet = new Set(currentAvoidList);
return stale.filter(s => !avoidSet.has(s));
}
// ─── Internals ────────────────────────────────────────────────────────────────
function aggregateBySkill(units: UnitMetrics[]): Map<string, SkillHealthEntry> {
const map = new Map<string, { uses: UnitMetrics[] }>();
for (const u of units) {
if (!u.skills) continue;
for (const skill of u.skills) {
let entry = map.get(skill);
if (!entry) {
entry = { uses: [] };
map.set(skill, entry);
}
entry.uses.push(u);
}
}
const result = new Map<string, SkillHealthEntry>();
const now = Date.now();
for (const [name, { uses }] of map) {
const totalTokens = uses.reduce((s, u) => s + u.tokens.total, 0);
const totalCost = uses.reduce((s, u) => s + u.cost, 0);
const avgTokens = Math.round(totalTokens / uses.length);
const avgCost = totalCost / uses.length;
// Success rate: units that didn't have excessive retries (proxy: low tool call count relative to messages)
// Without direct retry tracking, use a heuristic: success if toolCalls < assistantMessages * 20
const successCount = uses.filter(u => u.toolCalls < u.assistantMessages * 20).length;
const successRate = uses.length > 0 ? successCount / uses.length : 1;
// Token trend
const tokenTrend = computeTokenTrend(uses);
// Last used
const lastUsed = Math.max(...uses.map(u => u.finishedAt));
const staleDays = Math.floor((now - lastUsed) / (24 * 60 * 60 * 1000));
// Flag conditions
let flagged = false;
let flagReason: string | undefined;
if (uses.length >= MIN_USES_FOR_TREND) {
if (successRate < SUCCESS_RATE_THRESHOLD) {
flagged = true;
flagReason = `Success rate ${Math.round(successRate * 100)}% (below ${Math.round(SUCCESS_RATE_THRESHOLD * 100)}% threshold)`;
} else if (tokenTrend === "rising") {
flagged = true;
flagReason = `Token usage trending upward (${Math.round(TOKEN_RISE_THRESHOLD * 100)}%+ increase)`;
}
}
result.set(name, {
name,
totalUses: uses.length,
successRate,
avgTokens,
tokenTrend,
lastUsed,
staleDays,
avgCost,
flagged,
flagReason,
});
}
return result;
}
function computeTokenTrend(uses: UnitMetrics[]): "stable" | "rising" | "declining" {
if (uses.length < MIN_USES_FOR_TREND * 2) return "stable";
// Sort by start time
const sorted = [...uses].sort((a, b) => a.startedAt - b.startedAt);
const window = Math.min(TREND_WINDOW, Math.floor(sorted.length / 2));
const recent = sorted.slice(-window);
const previous = sorted.slice(-window * 2, -window);
const recentAvg = recent.reduce((s, u) => s + u.tokens.total, 0) / recent.length;
const previousAvg = previous.reduce((s, u) => s + u.tokens.total, 0) / previous.length;
if (previousAvg === 0) return "stable";
const change = (recentAvg - previousAvg) / previousAvg;
if (change > TOKEN_RISE_THRESHOLD) return "rising";
if (change < -TOKEN_RISE_THRESHOLD) return "declining";
return "stable";
}
function generateSuggestions(skills: SkillHealthEntry[], staleSkills: string[]): SkillHealSuggestion[] {
const suggestions: SkillHealSuggestion[] = [];
for (const skill of skills) {
if (skill.totalUses >= MIN_USES_FOR_TREND && skill.successRate < SUCCESS_RATE_THRESHOLD) {
suggestions.push({
skillName: skill.name,
trigger: "declining_success",
message: `Success rate dropped to ${Math.round(skill.successRate * 100)}% over ${skill.totalUses} uses. Review SKILL.md for outdated patterns.`,
severity: skill.successRate < 0.5 ? "critical" : "warning",
});
}
if (skill.tokenTrend === "rising" && skill.totalUses >= MIN_USES_FOR_TREND * 2) {
suggestions.push({
skillName: skill.name,
trigger: "rising_tokens",
message: `Token usage trending upward. Skill may be causing inefficient execution patterns.`,
severity: "info",
});
}
}
for (const name of staleSkills) {
suggestions.push({
skillName: name,
trigger: "stale",
message: `Not used in ${DEFAULT_STALE_DAYS}+ days. Consider archiving or updating.`,
severity: "info",
});
}
return suggestions;
}

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/**
* GSD Skill Telemetry Track which skills are loaded per unit (#599)
*
* Captures skill names at dispatch time for inclusion in UnitMetrics.
* Distinguishes between "available" skills (in system prompt) and
* "actively loaded" skills (read via tool calls during execution).
*
* Data flow:
* 1. At dispatch, captureAvailableSkills() records skills from the system prompt
* 2. During execution, recordSkillRead() tracks explicit SKILL.md reads
* 3. At unit completion, getAndClearSkills() returns the loaded list for metrics
*/
import { existsSync, readdirSync, readFileSync, statSync } from "node:fs";
import { join } from "node:path";
import { getAgentDir } from "@gsd/pi-coding-agent";
// ─── In-memory state ──────────────────────────────────────────────────────────
/** Skills available in the system prompt for the current unit */
let availableSkills: string[] = [];
/** Skills explicitly read (SKILL.md loaded) during the current unit */
const activelyLoadedSkills = new Set<string>();
// ─── Public API ───────────────────────────────────────────────────────────────
/**
* Capture the list of available skill names at dispatch time.
* Called before each unit starts.
*/
export function captureAvailableSkills(): void {
const skillsDir = join(getAgentDir(), "skills");
availableSkills = listSkillNames(skillsDir);
activelyLoadedSkills.clear();
}
/**
* Record that a skill was actively loaded (its SKILL.md was read).
* Call this when the agent reads a SKILL.md file.
*/
export function recordSkillRead(skillName: string): void {
activelyLoadedSkills.add(skillName);
}
/**
* Get the skill names for the current unit and clear state.
* Returns actively loaded skills if any, otherwise available skills.
* This gives the most useful signal: if the agent read specific skills,
* report those; otherwise report what was available.
*/
export function getAndClearSkills(): string[] {
const result = activelyLoadedSkills.size > 0
? Array.from(activelyLoadedSkills)
: [...availableSkills];
availableSkills = [];
activelyLoadedSkills.clear();
return result;
}
/**
* Reset all telemetry state. Called when auto-mode stops.
*/
export function resetSkillTelemetry(): void {
availableSkills = [];
activelyLoadedSkills.clear();
}
/**
* Get last-used timestamps for all skills from metrics data.
* Returns a Map from skill name to most recent ms timestamp.
*/
export function getSkillLastUsed(units: Array<{ finishedAt: number; skills?: string[] }>): Map<string, number> {
const lastUsed = new Map<string, number>();
for (const u of units) {
if (!u.skills) continue;
for (const skill of u.skills) {
const existing = lastUsed.get(skill) ?? 0;
if (u.finishedAt > existing) {
lastUsed.set(skill, u.finishedAt);
}
}
}
return lastUsed;
}
/**
* Detect stale skills those not used within the given threshold (in days).
* Returns skill names that should be deprioritized.
*/
export function detectStaleSkills(
units: Array<{ finishedAt: number; skills?: string[] }>,
thresholdDays: number,
): string[] {
if (thresholdDays <= 0) return [];
const lastUsed = getSkillLastUsed(units);
const cutoff = Date.now() - (thresholdDays * 24 * 60 * 60 * 1000);
const stale: string[] = [];
// Check all installed skills, not just those with usage data
const skillsDir = join(getAgentDir(), "skills");
const installed = listSkillNames(skillsDir);
for (const skill of installed) {
const lastTs = lastUsed.get(skill);
if (lastTs === undefined || lastTs < cutoff) {
stale.push(skill);
}
}
return stale;
}
// ─── Internals ────────────────────────────────────────────────────────────────
function listSkillNames(skillsDir: string): string[] {
if (!existsSync(skillsDir)) return [];
try {
return readdirSync(skillsDir, { withFileTypes: true })
.filter(d => d.isDirectory() && !d.name.startsWith("."))
.filter(d => existsSync(join(skillsDir, d.name, "SKILL.md")))
.map(d => d.name);
} catch {
return [];
}
}

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/**
* Tests for skill telemetry and skill health (#599).
* Tests the pure functions no file I/O, no extension context.
*/
import { describe, it, beforeEach } from "node:test";
import assert from "node:assert/strict";
import type { UnitMetrics } from "../metrics.js";
// ─── Test helpers ─────────────────────────────────────────────────────────────
function makeUnit(overrides: Partial<UnitMetrics> = {}): UnitMetrics {
return {
type: "execute-task",
id: "M001/S01/T01",
model: "claude-sonnet-4-20250514",
startedAt: 1000,
finishedAt: 2000,
tokens: { input: 1000, output: 500, cacheRead: 200, cacheWrite: 100, total: 1800 },
cost: 0.05,
toolCalls: 3,
assistantMessages: 5,
userMessages: 2,
...overrides,
};
}
// ─── Skill Telemetry ──────────────────────────────────────────────────────────
describe("skill-telemetry", () => {
// Note: captureAvailableSkills/getAndClearSkills depend on filesystem (getAgentDir)
// so we test the data flow via getSkillLastUsed and detectStaleSkills which are pure
it("getSkillLastUsed returns most recent timestamp per skill", async () => {
const { getSkillLastUsed } = await import("../skill-telemetry.js");
const units = [
makeUnit({ finishedAt: 1000, skills: ["rust-core", "axum-web-framework"] }),
makeUnit({ finishedAt: 2000, skills: ["rust-core"] }),
makeUnit({ finishedAt: 3000, skills: ["axum-web-framework"] }),
];
const result = getSkillLastUsed(units);
assert.equal(result.get("rust-core"), 2000);
assert.equal(result.get("axum-web-framework"), 3000);
});
it("getSkillLastUsed returns empty map for units without skills", async () => {
const { getSkillLastUsed } = await import("../skill-telemetry.js");
const units = [makeUnit(), makeUnit()];
const result = getSkillLastUsed(units);
assert.equal(result.size, 0);
});
});
// ─── Skill Health ─────────────────────────────────────────────────────────────
describe("skill-health", () => {
it("buildHealSkillPrompt includes unit ID", async () => {
const { buildHealSkillPrompt } = await import("../skill-health.js");
const prompt = buildHealSkillPrompt("M001/S01/T01");
assert.ok(prompt.includes("M001/S01/T01"));
assert.ok(prompt.includes("Skill Heal Analysis"));
assert.ok(prompt.includes("skill-review-queue.md"));
});
it("computeStaleAvoidList excludes already-avoided skills", async () => {
// This test requires filesystem access for loadLedgerFromDisk
// so we test the filtering logic conceptually
const { computeStaleAvoidList } = await import("../skill-health.js");
// With no metrics file, should return empty
const result = computeStaleAvoidList("/nonexistent/path", ["some-skill"]);
assert.ok(Array.isArray(result));
});
});
// ─── UnitMetrics skills field ─────────────────────────────────────────────────
describe("UnitMetrics skills field", () => {
it("skills field is optional and accepts string array", () => {
const unit = makeUnit({ skills: ["rust-core", "axum-web-framework"] });
assert.deepEqual(unit.skills, ["rust-core", "axum-web-framework"]);
});
it("skills field is undefined when not provided", () => {
const unit = makeUnit();
assert.equal(unit.skills, undefined);
});
});
// ─── Preferences ──────────────────────────────────────────────────────────────
describe("skill_staleness_days preference", () => {
it("validates valid staleness days", async () => {
const { validatePreferences } = await import("../preferences.js");
const result = validatePreferences({ skill_staleness_days: 30 });
assert.equal(result.preferences.skill_staleness_days, 30);
assert.equal(result.errors.length, 0);
});
it("validates zero (disabled) staleness days", async () => {
const { validatePreferences } = await import("../preferences.js");
const result = validatePreferences({ skill_staleness_days: 0 });
assert.equal(result.preferences.skill_staleness_days, 0);
assert.equal(result.errors.length, 0);
});
it("rejects negative staleness days", async () => {
const { validatePreferences } = await import("../preferences.js");
const result = validatePreferences({ skill_staleness_days: -5 });
assert.equal(result.preferences.skill_staleness_days, undefined);
assert.ok(result.errors.some(e => e.includes("skill_staleness_days")));
});
it("floors fractional days", async () => {
const { validatePreferences } = await import("../preferences.js");
const result = validatePreferences({ skill_staleness_days: 30.7 });
assert.equal(result.preferences.skill_staleness_days, 30);
});
});